PRODIGY

Prodigy is a third-person action-adventure game that immerses players in a rich, dynamic world.
The game blends thrilling combat with a captivating narrative, offering an unforgettable gaming experience.

My Role and Contributions:

Game Design for Combat System:
As a game designer for Prodigy's combat system, I was responsible for crafting some parts of the core combat mechanics.
My role involved designing the combat flow, balancing the difficulty, and ensuring that each encounter was both challenging and rewarding.
This included designing unique abilities, enemy types, and combat scenarios.

User Experience (UX) Design:
Apart from working on the combat system, I also led the UX design for Prodigy.
My goal was to create a seamless and player-friendly interface that enhanced the overall gaming experience.
I was involved in every aspect of UX design, from conceptualizing the layout of menus and HUD to ensuring that the information architecture was logical and accessible.

Examples of Prototype Design Documents